Ghost of Yōtei : State of Play the open world, combat, and chill beats
Ghost of Yōtei : State of Play the open world, combat, and chill beats

Ghost of Yōtei : State of Play the open world, combat, and chill beats Ghost of Yōtei focuses on Atsu as she seeks revenge against the Yōtei Six at any cost. It’s a bloody journey that has led Atsu’s enemies to fear her, with many worried that she is a legendary Onyro spirit come to life. Ghost of Yōtei fuels its journey of vengeance in a completely new way, allowing players to flash back to its protagonist’s younger years with the simple press of a button.
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The story is inspired in part by the folklore creature known as an onryō, a sort of vengeful spirit which seems to fit the themes of the game pretty well. It is, after all, about a ronin named Atsu who spends the game hunting down the six outlaws who killed her family when she was young. As the hunt progresses, Atsu takes up the onryō moniker, and her legend grows over time.
Sucker Punch says that the open world is designed around player choice, letting you focus on specific gameplay elements — like exploration or combat — based on what you’re interested in. “Ghost of Yōtei isn’t going to rush you through anything,“ the developers explain. Like its predecessor, the world also looks beautiful, with a lush landscape to explore; it’s set in Ezo (what’s now known as Hokkaido) in 1603. As for combat, the team says the goal is to create the feel of a ”classic samurai movie.“ Oh, and this time you get to partner up with a wolf.
Ghost of Yōtei : State of Play the open world, combat, and chill beats
With a hefty price on Atsu’s head, players will need to utilize an arsenal of new tools and weapons. While it looks like fans will have plenty of opportunities for standard sword encounters, some new blades will help spice things up. Highlights include the weapons like the katana and spear as well as the more unconvential kusarigama chain blade, the lengthy odachi, and even dual swords. Each offers specific advantages in battle depending on the circumstances, with all weapons featuring upgrades to utilize, too.
Ranged combat, meanwhile, will see Atsu primarily using two tools: a bow and a gun. The Ghost of Yōtei gameplay showed off a glimpse at how the latter can be used to quickly take out a distant enemy at the cost of stealth. In other words, Atsu comes with a few more tools than Ghost of Tsushima’s Jin did, and she’s got no reservations when it comes to using them to take out the Yōtei Six.
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